By Pat McGee
Essential Skills--Made Easy!
C#: A Beginner's advisor deals a step by step method of studying object-oriented programming with C# and the .NET Framework whereas getting ready you for facts driven-development. greater than a hundred and fifty easy-to-follow examples are integrated. The booklet covers visible Studio for improvement and debugging, collections and complex C# constructions, LINQ and standard database improvement, in addition to dossier, XML, and JSON dealing with. through the tip of the booklet, you'll have the root you must start constructing complex data-driven functions in any C#-based platform.
Designed for simple Learning
Key talents & Concepts--Chapter-opening lists of particular abilities lined within the chapter
test This--Hands-on routines that provide help to follow your skills
Notes--Extra info concerning the subject being covered
Tips--Helpful reminders or trade methods of doing things
Cautions--Errors and pitfalls to avoid
Self Test--End-of-chapter quizzes to enhance your skills
instance code with remark that describes the programming thoughts being illustrated
Ready-to-use code at www.mhprofessional.com
Table of Contents
PART I Programming Basics
Chapter 1 creation to C# Coding and Debugging
Chapter 2 Variables, Constants, Arrays, and Enumerations
Chapter three Numeric Operators and Routines
Chapter four equipment and Scope
Chapter five Conditional buildings and Loops
Chapter 6 String Manipulation
Chapter 7 Date and Time Handling
PART II Object-Oriented Programming
Chapter eight Encapsulation via Object-Oriented Programming
Chapter nine Inheritance
Chapter 10 established varieties and Collections
PART III complex Structures
Chapter eleven Delegates, nameless capabilities, and Events
Chapter 12 Interfaces
PART IV Data-Driven Development
Chapter thirteen Database Setup
Chapter 14 The Entity Framework
Chapter 15 LINQ to Entities: question Syntax
Chapter sixteen LINQ to Entities: Method-Based Syntax
Chapter 17 sign up for Queries with LINQ to Entities
Chapter 18 conventional Database Development
Chapter 19 dossier enter Output
Chapter 20 XML Handling
Chapter 21 JSON Handling
PART V Stand-alone Topics
Chapter 22 Attributes
Chapter 23 Operator Overloading
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desk of Contents
<p style="margin: 0px;">1: Getting began with C++
<p style="margin: 0px;">2: getting down to C++
<p style="margin: 0px;">3: facing facts
<p style="margin: 0px;">4: Compound varieties
<p style="margin: 0px;">5: Loops and Relational Expressions
<p style="margin: 0px;">6: Branching Statements and Logical Operators
<p style="margin: 0px;">7: capabilities: C++’s Programming Modules
<p style="margin: 0px;">8: Adventures in capabilities
<p style="margin: 0px;">9: reminiscence types and Namespaces
<p style="margin: 0px;">10: items and periods
<p style="margin: 0px;">11: operating with periods
<p style="margin: 0px;">12: sessions and Dynamic reminiscence Allocation
<p style="margin: 0px;">13: classification Inheritance
<p style="margin: 0px;">14: Reusing Code in C++
<p style="margin: 0px;">15: neighbors, Exceptions, and extra
<p style="margin: 0px;">16: The string type and the normal Template Library
<p style="margin: 0px;">17: enter, Output, and documents
<p style="margin: 0px;">18: the recent C++11 typical
<p style="margin: 0px;">A quantity Bases
<p style="margin: 0px;">B C++ Reserved phrases
<p style="margin: 0px;">C The ASCII personality Set
<p style="margin: 0px;">D Operator priority
<p style="margin: 0px;">E different Operators
<p style="margin: 0px;">F The stringTemplate type
<p style="margin: 0px;">G the normal Template Library equipment and services
<p style="margin: 0px;">H chosen Readings and web assets
<p style="margin: 0px;">I changing to ISO ordinary C++
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Extra info for C#: A Beginner’s Guide
Genetic programming, validation sets, and parsimony pressure. , Ek´art, A. ) EuroGP 2006. LNCS, vol. 3905, pp. 109–120. Springer, Heidelberg (2006) 7. : Measuring and optimizing behavioral complexity for evolutionary reinforcement learning. , Ellinas, G. ) ICANN 2009. LNCS, vol. 5769, pp. 765–774. Springer, Heidelberg (2009) 8. : Genetic Programming: On the Programming of Computers by Means of Natural Selection. MIT Press, Cambridge (1992) 9. : An evaluation of evolutionary generalization in genetic programming.
The first (respectively second and third) column reports the results for LD50 (respectively %F and %PPB). For each column, from top to bottom, we report the RMSE on the training set, the RMSE on the test set, the GBC, 1-GBLA and the values of the complexity and overfitting measures introduced in . e. the one with the best RMSE on the training set) over 120 independent runs. we point out that the overfitting measure has a more oscillating and less regular behavior than the other measures. Nevertheless, its general trend seems related to GBC and to the complexity measure for LD50 and to GBC, GBLA and complexity for %PPB.
Smoothness within ruggedness: The role of neutrality in adaptation. Proceedings of the National Academy of the Sciences 93, 397–401 (1996) 17. : Eﬀects of selective neutrality on the evolution of molecular species. Proceedings of the Royal Society London B 265, 1333–1338 (1998) 18. : Degeneracy: a design principle for achieving robustness and evolvability. Journal of Theoretical Biology 263, 143–153 (2010) 19. : Genetic Programming Theory and Practice III. In: Genetic Programming Theory and Practice III, pp.
C#: A Beginner’s Guide by Pat McGee